Wednesday, December 21, 2011

Teaching English in Multiple User Virtual Environments

Teaching English in Multiple User Virtual Environments

Jerome Bump wrote a 19 point paper on one of the books he reviewed. Earlier in these pages, Myron Tuman’s 'Word Perfect: Literacy in the Computer Age', seems even more prophetic now than in 1992.

Educators touted, "my students chose Second Life, and they loved it. It proved to be a great spot for the sort of semi-ethographic research they're required to do, and they totally enjoyed the environment."

Read his 19 point paper on the subject.

Virtual World Home


The CoP Instructional Design 4 Educators at Kuwol is now open and home to reference Second Life (SL) activities for all educational disciplines from k-12 and higher learning levels. Please stop by and explore, especially contributions of SL educators.

The above link (SLURL) connects you to our designated Second Life SL location. Must or should have an active account. See below.

All information and student projects shared can be recreated at 181 known Virtual Grids, although, only 84 Grids are actually occupied.

Second Life highlights some of the most fun & noteworthy places to visit. From role-playing, to music, to virtual pets, meetings/conferences, hot spots, tours & chat (IM). An experience for everyone. While many call SL a game (aka, Mind Craft, Call of Duty), it is a Multiple User Virtual Environment(MUVE). The learning curve can be somewhat challenging if new to virtual worlds, but once you understand the way Avatars work, the experience is endless.

As Educators, you will have the opportunity to work with other savvy Educators and Librarians who have been active in immersive and interactive virtual world projects for some time.

If you need an account, it is free.
Second Life account for starters, join here... Second Life Free Account

Once at the SL orientation circle using your viewer...
Click on the above SLURL to Kuwol.

Thursday, February 18, 2010

Monday, February 01, 2010

Supporting Online Faculty

Since 2005, the landscape of online teaching and learning has changed as well as the landscape of the academy, and continues to transform before our eyes. These changes are not only a product of technological innovation, but also a result of new and reconceptualized values of higher education, and so we reexamine what changes to faculty role, position and perspectives best support these new values in this study.

Tuesday, January 19, 2010

A Methodology for Measuring Usability Evaluation Skills Using the Constructivist Theory and the Second Life Virtual World

The skills of usability analysts are crucial to software success, so mastery of these skills is essential. This study presents a methodology for teaching and measuring usability evaluation skills of graduate students using the constructivist theory, diaries, checklists, and final reports. As part of the study, read more...

Friday, January 01, 2010

Teaching Teachers to Use Blended Learning

This paper suggests that Blended learning is not simply the addition of ICT into traditional face-to-face subjects. It is about integrating the relative strengths of face-to-face teaching and online learning to provide a range of learning spaces where students can interact and construct knowledge.