Teaching English in Multiple User Virtual Environments
Jerome Bump wrote a 19 point paper on one of the books he reviewed. Earlier in these pages, Myron Tuman’s 'Word Perfect: Literacy in the Computer Age', seems even more prophetic now than in 1992.
Educators touted, "my students chose Second Life, and they loved it. It proved to be a great spot for the sort of semi-ethographic research they're required to do, and they totally enjoyed the environment."
Read his 19 point paper on the subject.
This blog is a virtual "Community of Practice" for educators, instructional designers and multimedia developers supporting EducationalTechnology (ET) projects by addressing electronic-learning of all types and technologies, while offering reliable research. ~ No critiques, thoughts, or opinions are offered by the moderator of this Blog. But your feedback may affer others better insights into the researchers'/authors'_work by asking, "Is the study/works applicable or useless to practitioners?
Wednesday, December 21, 2011
Virtual World Home
The CoP Instructional Design 4 Educators at Kuwol is now open and home to reference Second Life (SL) activities for all educational disciplines from k-12 and higher learning levels. Please stop by and explore, especially contributions of SL educators.
The above link (SLURL) connects you to our designated Second Life SL location. Must or should have an active account. See below.
All information and student projects shared can be recreated at 181 known Virtual Grids, although, only 84 Grids are actually occupied.
Second Life highlights some of the most fun & noteworthy places to visit. From role-playing, to music, to virtual pets, meetings/conferences, hot spots, tours & chat (IM). An experience for everyone. While many call SL a game (aka, Mind Craft, Call of Duty), it is a Multiple User Virtual Environment(MUVE). The learning curve can be somewhat challenging if new to virtual worlds, but once you understand the way Avatars work, the experience is endless.
As Educators, you will have the opportunity to work with other savvy Educators and Librarians who have been active in immersive and interactive virtual world projects for some time.
If you need an account, it is free.
Second Life account for starters, join here... Second Life Free Account
Once at the SL orientation circle using your viewer...
Click on the above SLURL to Kuwol.
Thursday, February 18, 2010
Breaking the Second Life Learning Curve
Great video below developed by educator Joe Sanchez
Monday, February 01, 2010
Supporting Online Faculty
Since 2005, the landscape of online teaching and learning has changed as well as the landscape of the academy, and continues to transform before our eyes. These changes are not only a product of technological innovation, but also a result of new and reconceptualized values of higher education, and so we reexamine what changes to faculty role, position and perspectives best support these new values in this study.
Tuesday, January 19, 2010
A Methodology for Measuring Usability Evaluation Skills Using the Constructivist Theory and the Second Life Virtual World
The skills of usability analysts are crucial to software success, so mastery of these skills is essential. This study presents a methodology for teaching and measuring usability evaluation skills of graduate students using the constructivist theory, diaries, checklists, and final reports. As part of the study, read more...
Friday, January 01, 2010
Teaching Teachers to Use Blended Learning
This paper suggests that Blended learning is not simply the addition of ICT into traditional face-to-face subjects. It is about integrating the relative strengths of face-to-face teaching and online learning to provide a range of learning spaces where students can interact and construct knowledge.
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