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Wednesday, February 13, 2013
Ethnography of Online Role-Playing Games
Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field, Simona Isabella
Abstract: This paper invites the reader into the world of MUDs (Multi User Domains). Its underlying goal is to analyse certain social challenges associated with computer mediated communication (CMC), specifically with respect to the concept of the game; the process involved in the construction of the online Self or personality, potentially perceived as the final culmination of the frequent "comings and goings" between the game and reality; the concept of community that develops between two different frames—the virtual world and the real one; and, finally, the concept of both online and offline "experience".
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