Saturday, January 26, 2013

Demographics of Virtual Worlds

By Jeremiah Spence, Department of Radio, TV & Film, University of Texas at Austin. Virtual worlds, as both a concept and an industry, has changed radically over the past 10 years, from a toy for the technological elite, to an over-hyped marketing phenomenon, to a needed reexamination of the uses and utility of virtual world technologies and experiences, as provided in this paper.

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