This blog is a virtual "Community of Practice" for educators, instructional designers and multimedia developers supporting EducationalTechnology (ET) projects by addressing electronic-learning of all types and technologies, while offering reliable research. ~ No critiques, thoughts, or opinions are offered by the moderator of this Blog. But your feedback may affer others better insights into the researchers'/authors'_work by asking, "Is the study/works applicable or useless to practitioners?
Wednesday, September 19, 2012
Designing an Interactive Virtual Learning Environment (VLE) with a Learner-Centered Approach
Li Wang of the University of Auckland, shares, in her paper, the experience in developing an interactive virtual learning environment with a learner centered approach. Many related URLs of related tutorials included.
Monday, September 17, 2012
Why We Play Games – The Player Experience
Gamification is the latest tool for educators to understand better. This study is one of future topics on the subject...
They are curious about what could be said of all computer and video games and what, other than story, triggers emotions...
What types of internal and external experiences (inside and outside a player’s head) do players appreciate and expect from games and wanted to learn what adult players thought made good game experiences, after all, not all games with good graphics and advanced features are fun and consider how to do it better...
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