This blog is a virtual "Community of Practice" for educators, instructional designers and multimedia developers supporting EducationalTechnology (ET) projects by addressing electronic-learning of all types and technologies, while offering reliable research. ~ No critiques, thoughts, or opinions are offered by the moderator of this Blog. But your feedback may affer others better insights into the researchers'/authors'_work by asking, "Is the study/works applicable or useless to practitioners?
Saturday, January 07, 2012
Design and Teach Your Course
Carnegie Mellon provides information for designing and teaching a course here...
Astronomy in Second Life: A User’s Perspective
While a bit dated, the following information can be a guide to developing a learning environment at virtual worlds for your astronomy class...
Second Life (SL) is a multi-user virtual environment that is not limited to adult social entertainment. SL is also a 3D playground for innovative instructors and education/outreach professionals in the sciences. Astronomy and space science have a presence in SL, but it could be so much more. This paper describes some of the current astronomy themed spaces in SL and briefly discusses future innovations. Review more, click here...
Second Life (SL) is a multi-user virtual environment that is not limited to adult social entertainment. SL is also a 3D playground for innovative instructors and education/outreach professionals in the sciences. Astronomy and space science have a presence in SL, but it could be so much more. This paper describes some of the current astronomy themed spaces in SL and briefly discusses future innovations. Review more, click here...
Friday, January 06, 2012
It’s All About Social Media. Or is It?
Just not for students any more...Collaboration is a valuable learning tool. By enabling a rich collaborative experience, the organization as a whole can benefit from captured intellectual property and a more engaged workforce. Social media can help bridge the gap between people and solutions, building stronger communities and relationships. In this article from the Winter 2012 issue of Training Industry Quarterly e-magazine, we will examine how to build a sustainable and productive social experience to increase satisfaction and retention. Click here to review several articles on the subject...
Wednesday, January 04, 2012
How the Brain Learns
Donald Ford, PhD, notes, "We have known since antiquity
that the seat of learning is the human brain.
But it has only been in the last decade that neuroscience researchers
have been able to go inside the brain and observe how learning actually occurs
at the molecular level. " Click here to read more...
Learning is not sufficiently valued...
For centuries, trainers have believed that the classroom is the optimal
mechanism for transferring learning. Today's digital revolution is
challenging this long-held assumption. To read more, click here...
Key Trends for 2012: New Era of Personal Learning is Transforming the Training Industry
You may not have noticed, but a new era is quietly dawning on the
training industry. It represents a change that is both profound and
permanent. For more...click here.
Monday, January 02, 2012
Instructional Design ~ The Foundation
Robert M. Branch of University of Georgia wrote. "Instructional design is a process for generating strategies devoted almost exclusively to seeking ways to close a performance discrepancy (gap) that is caused by a lack of knowledge and skills. The displayed drawings illustrates a performance gap and the three categories of reasons for such a gap." Read more...
Grids gain 915 regions; InWorldz is busiest...
Hypergrid Business article writer, Maria Korolov, starts with, "The top 40 OpenSim grids gained 915 new regions since this time last month, bringing the total number of regions on these grids to 21,595, a new record high." Read more...
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