Saturday, May 30, 2009

ROLE PLAYING IN EDUCATION


A revised paper (2002) by Adam Blatner, M.D. on role playing, a derivative of a sociodrama, is a method for exploring the issues involved in complex social situations. It may be used for the training of professionals or in a classroom for the understanding of literature, history, and even science.

Thursday, May 21, 2009

Trajectories from today’s WWW to a powerful educational infrastructure


Jeremy Roschelle & Roy Pea present a study on an optimistic view of potential benefits of today’s web, utilizing a framework that emphasizes: (a) making learning more accessible; (b) promoting improved learning; and (c) containing costs. They do not provide a sense of where the web is going, and how its trajectory of development may more fully meet educational needs, but a prospective about emerging web technologies and its importance to educational research communities, and to briefly highlight key trajectories of web development for learning communities.

Tuesday, May 12, 2009

Evaluating coursework in computer games degrees: Students and assessors as virtual characters


This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as virtual characters.

Learning fire investigation the clean way: The virtual experience


Virtual environment based on the scene of a burned down house, as an alternative to having them undertake investigation of a real fire scene, has been implemented. This paper describes a quantitative and qualitative study exploring the effectiveness of this(PBL)teaching resource using the virtual world.

Learning about Problem Based Learning


Employing the Shulman's teacher knowledge base as a theoretical lens, this study examines the complexity of pre-service teachers' technological pedagogical content knowledge (TPCK) in the context of integrating problem based learning (PBL) and information and communications technology (ICT).